// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Framework.IO.Serialization; namespace osu.Game.IO.Serialization { public static class JsonSerializableExtensions { public static string Serialize(this object obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings()); public static T Deserialize(this string objString) => JsonConvert.DeserializeObject(objString, CreateGlobalSettings()); public static void DeserializeInto(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings()); public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore, Formatting = Formatting.Indented, ObjectCreationHandling = ObjectCreationHandling.Replace, DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate, Converters = new List { new Vector2Converter() }, ContractResolver = new SnakeCaseKeyContractResolver() }; } }