// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Edit.Setup { public class SetupScreen : EditorRoundedScreen { [Cached] private SectionsContainer sections = new SectionsContainer(); [Cached] private SetupScreenHeader header = new SetupScreenHeader(); public SetupScreen() : base(EditorScreenMode.SongSetup) { } [BackgroundDependencyLoader] private void load() { AddRange(new Drawable[] { sections = new SectionsContainer { FixedHeader = header, RelativeSizeAxes = Axes.Both, Children = new SetupSection[] { new ResourcesSection(), new MetadataSection(), new DifficultySection(), new ColoursSection(), new DesignSection(), } }, }); } } }