// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Setup { internal class LabelledRomanisedTextBox : LabelledTextBox { protected override OsuTextBox CreateTextBox() => new RomanisedTextBox(); private class RomanisedTextBox : OsuTextBox { protected override bool CanAddCharacter(char character) => MetadataUtils.IsRomanised(character); } } }