// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Screens.Multi.Lounge.Components; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneRoomStatus : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(RoomStatusEnded), typeof(RoomStatusOpen), typeof(RoomStatusPlaying) }; public TestSceneRoomStatus() { Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Width = 0.5f, Children = new Drawable[] { new DrawableRoom(new Room { Name = { Value = "Room 1" }, Status = { Value = new RoomStatusOpen() } }), new DrawableRoom(new Room { Name = { Value = "Room 2" }, Status = { Value = new RoomStatusPlaying() } }), new DrawableRoom(new Room { Name = { Value = "Room 3" }, Status = { Value = new RoomStatusEnded() } }), } }; } } }