// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { [Cached(typeof(IPositionSnapProvider))] [Cached] public class Timeline : ZoomableScrollContainer, IPositionSnapProvider { public readonly Bindable WaveformVisible = new Bindable(); public readonly Bindable ControlPointsVisible = new Bindable(); public readonly Bindable TicksVisible = new Bindable(); public readonly IBindable Beatmap = new Bindable(); [Resolved] private EditorClock editorClock { get; set; } /// /// The timeline's scroll position in the last frame. /// private float lastScrollPosition; /// /// The track time in the last frame. /// private double lastTrackTime; /// /// Whether the user is currently dragging the timeline. /// private bool handlingDragInput; /// /// Whether the track was playing before a user drag event. /// private bool trackWasPlaying; private Track track; public Timeline() { ZoomDuration = 200; ZoomEasing = Easing.OutQuint; ScrollbarVisible = false; } private WaveformGraph waveform; private TimelineTickDisplay ticks; private TimelineControlPointDisplay controlPoints; private Bindable waveformOpacity; [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) { AddRange(new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, Children = new Drawable[] { waveform = new WaveformGraph { RelativeSizeAxes = Axes.Both, BaseColour = colours.Blue.Opacity(0.2f), LowColour = colours.BlueLighter, MidColour = colours.BlueDark, HighColour = colours.BlueDarker, }, ticks = new TimelineTickDisplay(), controlPoints = new TimelineControlPointDisplay(), } }, }); // We don't want the centre marker to scroll AddInternal(new CentreMarker { Depth = float.MaxValue }); waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); WaveformVisible.ValueChanged += _ => updateWaveformOpacity(); ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(b => { waveform.Waveform = b.NewValue.Waveform; track = b.NewValue.Track; // todo: i don't think this is safe, the track may not be loaded yet. if (track.Length > 0) { MaxZoom = getZoomLevelForVisibleMilliseconds(500); MinZoom = getZoomLevelForVisibleMilliseconds(10000); Zoom = getZoomLevelForVisibleMilliseconds(2000); } }, true); } private void updateWaveformOpacity() => waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds)); protected override void Update() { base.Update(); // The extrema of track time should be positioned at the centre of the container when scrolled to the start or end Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 }; // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren if (editorClock.IsRunning) scrollToTrackTime(); } protected override bool OnScroll(ScrollEvent e) { // if this is not a precision scroll event, let the editor handle the seek itself (for snapping support) if (!e.AltPressed && !e.IsPrecise) return false; return base.OnScroll(e); } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); if (handlingDragInput) seekTrackToCurrent(); else if (!editorClock.IsRunning) { // The track isn't running. There are two cases we have to be wary of: // 1) The user flick-drags on this timeline: We want the track to follow us // 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time // The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime) seekTrackToCurrent(); else scrollToTrackTime(); } lastScrollPosition = Current; lastTrackTime = editorClock.CurrentTime; } private void seekTrackToCurrent() { if (!track.IsLoaded) return; editorClock.Seek(Current / Content.DrawWidth * track.Length); } private void scrollToTrackTime() { if (!track.IsLoaded || track.Length == 0) return; // covers the case where the user starts playback after a drag is in progress. // we want to ensure the clock is always stopped during drags to avoid weird audio playback. if (handlingDragInput) editorClock.Stop(); ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false); } protected override bool OnMouseDown(MouseDownEvent e) { if (base.OnMouseDown(e)) { beginUserDrag(); return true; } return false; } protected override void OnMouseUp(MouseUpEvent e) { endUserDrag(); base.OnMouseUp(e); } private void beginUserDrag() { handlingDragInput = true; trackWasPlaying = editorClock.IsRunning; editorClock.Stop(); } private void endUserDrag() { handlingDragInput = false; if (trackWasPlaying) editorClock.Start(); } [Resolved] private EditorBeatmap beatmap { get; set; } [Resolved] private IBeatSnapProvider beatSnapProvider { get; set; } /// /// The total amount of time visible on the timeline. /// public double VisibleRange => track.Length / Zoom; public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null); public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); private double getTimeFromPosition(Vector2 localPosition) => (localPosition.X / Content.DrawWidth) * track.Length; public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException(); public float DurationToDistance(double referenceTime, double duration) => throw new NotImplementedException(); public double DistanceToDuration(double referenceTime, float distance) => throw new NotImplementedException(); public double GetSnappedDurationFromDistance(double referenceTime, float distance) => throw new NotImplementedException(); public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => throw new NotImplementedException(); } }