// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModRandom : ModRandom, IApplicableToBeatmap { public override string Description => @"Shuffle around the colours!"; public void ApplyToBeatmap(IBeatmap beatmap) { var taikoBeatmap = (TaikoBeatmap)beatmap; foreach (var obj in taikoBeatmap.HitObjects) { if (obj is Hit hit) hit.Type = RNG.Next(2) == 0 ? HitType.Centre : HitType.Rim; } } } }