using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Framework.Audio.Sample; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Overlays.Pause { public class PauseButton : ClickableContainer { private const float colourWidth = 0.8f; private const float colourExpandedWidth = 0.9f; private const float colourExpandTime = 500; private Vector2 colourShear = new Vector2(0.2f, 0); private Color4 backgroundColour = OsuColour.Gray(34); private Color4 buttonColour; public Color4 ButtonColour { get { return buttonColour; } set { buttonColour = value; if (colourContainer == null) return; colourContainer.Colour = ButtonColour; } } private string text; public string Text { get { return text; } set { text = value; if (spriteText == null) return; spriteText.Text = Text; } } public AudioSample SampleClick, SampleHover; private Container backgroundContainer, colourContainer, glowContainer; private SpriteText spriteText; private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos); protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args) { didClick = true; colourContainer.ResizeTo(new Vector2(1.5f, 1f), 200, EasingTypes.In); SampleClick?.Play(); Action?.Invoke(); Delay(200); Schedule(delegate { colourContainer.ResizeTo(new Vector2(colourWidth, 1f), 0, EasingTypes.None); spriteText.Spacing = Vector2.Zero; glowContainer.Alpha = 0; }); return true; } protected override bool OnClick(Framework.Input.InputState state) => false; protected override bool OnHover(Framework.Input.InputState state) { colourContainer.ResizeTo(new Vector2(colourExpandedWidth, 1f), colourExpandTime, EasingTypes.OutElastic); spriteText.TransformSpacingTo(new Vector2(3f, 0f), colourExpandTime, EasingTypes.OutElastic); glowContainer.FadeTo(1f, colourExpandTime / 2, EasingTypes.Out); SampleHover?.Play(); return true; } protected override void OnHoverLost(Framework.Input.InputState state) { if (!didClick) { colourContainer.ResizeTo(new Vector2(colourWidth, 1f), colourExpandTime, EasingTypes.OutElastic); spriteText.TransformSpacingTo(Vector2.Zero, colourExpandTime, EasingTypes.OutElastic); glowContainer.FadeTo(0f, colourExpandTime / 2, EasingTypes.Out); } didClick = false; } public PauseButton() { Add(new Drawable[] { backgroundContainer = new Container { RelativeSizeAxes = Axes.Both, Width = 1f, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = backgroundColour } } }, glowContainer = new Container { RelativeSizeAxes = Axes.Both, Width = 1f, Alpha = 0f, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, Width = 0.125f, ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour) }, new Box { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Width = 0.75f, Colour = ButtonColour }, new Box { RelativeSizeAxes = Axes.Both, Origin = Anchor.TopRight, Anchor = Anchor.TopRight, Width = 0.125f, ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f)) } } }, new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Masking = true, Children = new Drawable[] { colourContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Width = colourWidth, Masking = true, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.2f), Radius = 5 }, Colour = ButtonColour, Shear = colourShear, Children = new Drawable[] { new Box { EdgeSmoothness = new Vector2(2, 0), RelativeSizeAxes = Axes.Both }, new Triangles { BlendingMode = BlendingMode.Additive, RelativeSizeAxes = Axes.Both, TriangleScale = 4, Alpha = 0.05f, Shear = -colourShear } } } } }, spriteText = new SpriteText { Text = Text, Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = 28, Font = "Exo2.0-Bold", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.1f), Colour = Color4.White, } }); } } }