// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public class GameplayIsolationContainer : Container { [Cached] private readonly Bindable ruleset = new Bindable(); [Cached] private readonly Bindable beatmap = new Bindable(); [Cached] private readonly Bindable> mods = new Bindable>(); public GameplayIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList mods) { this.beatmap.Value = beatmap; this.ruleset.Value = ruleset; this.mods.Value = mods; beatmap.LoadTrack(); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(ruleset.BeginLease(false)); dependencies.CacheAs(beatmap.BeginLease(false)); dependencies.CacheAs(mods.BeginLease(false)); return dependencies; } } }