// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; namespace osu.Game.Rulesets.Taiko { public class TaikoRuleset : Ruleset { public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset); public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.K, TaikoAction.RightRim), new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre), new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim), }; public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new TaikoModEasy(), new TaikoModNoFail(), new MultiMod { Mods = new Mod[] { new TaikoModHalfTime(), new TaikoModDaycore(), }, }, }; case ModType.DifficultyIncrease: return new Mod[] { new TaikoModHardRock(), new MultiMod { Mods = new Mod[] { new TaikoModSuddenDeath(), new TaikoModPerfect(), }, }, new MultiMod { Mods = new Mod[] { new TaikoModDoubleTime(), new TaikoModNightcore(), }, }, new TaikoModHidden(), new TaikoModFlashlight(), }; case ModType.Special: return new Mod[] { new TaikoModRelax(), null, null, new MultiMod { Mods = new Mod[] { new TaikoModAutoplay(), new ModCinema(), }, }, }; default: return new Mod[] { }; } } public override string Description => "osu!taiko"; public override string ShortName => "taiko"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap); public override int LegacyID => 1; public TaikoRuleset(RulesetInfo rulesetInfo) : base(rulesetInfo) { } } }