// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Bindables; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerTeamResults : ScreenTestScene { [TestCase(7483253, 1048576)] [TestCase(1048576, 7483253)] [TestCase(1048576, 1048576)] public void TestDisplayTeamResults(int team1Score, int team2Score) { MultiplayerResultsScreen screen = null; AddStep("show results screen", () => { var rulesetInfo = new OsuRuleset().RulesetInfo; var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo; var score = TestResources.CreateTestScoreInfo(beatmapInfo); SortedDictionary teamScores = new SortedDictionary { { 0, new BindableLong(team1Score) }, { 1, new BindableLong(team2Score) } }; Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, new PlaylistItem(beatmapInfo), teamScores)); }); AddUntilStep("wait for loaded", () => screen.IsLoaded); } } }