// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Tournament.Components; using osuTK; using osuTK.Graphics; using osuTK.Input; using SixLabors.Primitives; namespace osu.Game.Tournament.Screens.Ladder.Components { public class DrawableMatchPairing : CompositeDrawable { public readonly MatchPairing Pairing; private readonly bool editor; protected readonly FillFlowContainer Flow; private readonly Drawable selectionBox; private readonly Drawable currentMatchSelectionBox; private Bindable globalSelection; [Resolved(CanBeNull = true)] private LadderEditorInfo editorInfo { get; set; } [Resolved(CanBeNull = true)] private LadderInfo ladderInfo { get; set; } public DrawableMatchPairing(MatchPairing pairing, bool editor = false) { Pairing = pairing; this.editor = editor; AutoSizeAxes = Axes.Both; Margin = new MarginPadding(5); InternalChildren = new[] { selectionBox = new Container { CornerRadius = 5, Masking = true, Scale = new Vector2(1.05f), RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, Colour = Color4.YellowGreen, Child = new Box { RelativeSizeAxes = Axes.Both } }, currentMatchSelectionBox = new Container { CornerRadius = 5, Masking = true, Scale = new Vector2(1.05f), RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, Colour = Color4.OrangeRed, Child = new Box { RelativeSizeAxes = Axes.Both } }, Flow = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(2) } }; pairing.Team1.BindValueChanged(_ => updateTeams()); pairing.Team2.BindValueChanged(_ => updateTeams()); pairing.Team1Score.BindValueChanged(_ => updateWinConditions()); pairing.Team2Score.BindValueChanged(_ => updateWinConditions()); pairing.Grouping.BindValueChanged(_ => updateWinConditions()); pairing.Completed.BindValueChanged(_ => updateProgression()); pairing.Progression.BindValueChanged(_ => updateProgression()); pairing.LosersProgression.BindValueChanged(_ => updateProgression()); pairing.Losers.BindValueChanged(_ => updateTeams()); pairing.Current.BindValueChanged(_ => updateCurrentMatch(), true); pairing.Position.BindValueChanged(pos => { if (IsDragged) return; Position = new Vector2(pos.NewValue.X, pos.NewValue.Y); }, true); updateTeams(); } private void updateCurrentMatch() { if (Pairing.Current.Value) currentMatchSelectionBox.Show(); else currentMatchSelectionBox.Hide(); } private bool selected; public bool Selected { get => selected; set { if (value == selected) return; selected = value; if (selected) { selectionBox.Show(); if (editor) editorInfo.Selected.Value = Pairing; else ladderInfo.CurrentMatch.Value = Pairing; } else selectionBox.Hide(); } } private void updateProgression() { if (!Pairing.Completed.Value) { // ensure we clear any of our teams from our progression. // this is not pretty logic but should suffice for now. if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team1.Value == Pairing.Team1.Value) Pairing.Progression.Value.Team1.Value = null; if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team2.Value == Pairing.Team2.Value) Pairing.Progression.Value.Team2.Value = null; if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team1.Value == Pairing.Team1.Value) Pairing.LosersProgression.Value.Team1.Value = null; if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team2.Value == Pairing.Team2.Value) Pairing.LosersProgression.Value.Team2.Value = null; } else { transferProgression(Pairing.Progression?.Value, Pairing.Winner); transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser); } } private void transferProgression(MatchPairing destination, TournamentTeam team) { if (destination == null) return; bool progressionAbove = destination.ID < Pairing.ID; Bindable destinationTeam; // check for the case where we have already transferred out value if (destination.Team1.Value == team) destinationTeam = destination.Team1; else if (destination.Team2.Value == team) destinationTeam = destination.Team2; else { destinationTeam = progressionAbove ? destination.Team2 : destination.Team1; if (destinationTeam.Value != null) destinationTeam = progressionAbove ? destination.Team1 : destination.Team2; } destinationTeam.Value = team; } private void updateWinConditions() { if (Pairing.Grouping.Value == null) return; var instaWinAmount = Pairing.Grouping.Value.BestOf.Value / 2; Pairing.Completed.Value = Pairing.Grouping.Value.BestOf.Value > 0 && (Pairing.Team1Score.Value + Pairing.Team2Score.Value >= Pairing.Grouping.Value.BestOf.Value || Pairing.Team1Score.Value > instaWinAmount || Pairing.Team2Score.Value > instaWinAmount); } protected override void LoadComplete() { base.LoadComplete(); updateTeams(); if (editorInfo != null) { globalSelection = editorInfo.Selected.GetBoundCopy(); globalSelection.BindValueChanged(s => { if (s.NewValue != Pairing) Selected = false; }); } } private void updateTeams() { if (LoadState != LoadState.Loaded) return; // todo: teams may need to be bindable for transitions at a later point. if (Pairing.Team1.Value == null || Pairing.Team2.Value == null) Pairing.CancelMatchStart(); if (Pairing.ConditionalPairings.Count > 0) { foreach (var conditional in Pairing.ConditionalPairings) { var team1Match = conditional.Acronyms.Contains(Pairing.Team1Acronym); var team2Match = conditional.Acronyms.Contains(Pairing.Team2Acronym); if (team1Match && team2Match) Pairing.Date.Value = conditional.Date.Value; } } Flow.Children = new[] { new DrawableMatchTeam(Pairing.Team1.Value, Pairing, Pairing.Losers.Value), new DrawableMatchTeam(Pairing.Team2.Value, Pairing, Pairing.Losers.Value) }; SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression)); updateWinConditions(); } protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null; protected override bool OnDragStart(DragStartEvent e) => editorInfo != null; protected override bool OnKeyDown(KeyDownEvent e) { if (Selected && editorInfo != null && e.Key == Key.Delete) { Remove(); return true; } return base.OnKeyDown(e); } protected override bool OnClick(ClickEvent e) { if (editorInfo == null || Pairing is ConditionalMatchPairing) return false; Selected = true; return true; } protected override bool OnDrag(DragEvent e) { if (base.OnDrag(e)) return true; Selected = true; this.MoveToOffset(e.Delta); var pos = Position; Pairing.Position.Value = new Point((int)pos.X, (int)pos.Y); return true; } public void Remove() { Selected = false; Pairing.Progression.Value = null; Pairing.LosersProgression.Value = null; Expire(); } } }