// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// Used as a nested hitobject to provide s for s. /// public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject { public readonly DrawableHitObject MainObject; protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject) : base(strong) { MainObject = mainObject; } protected override void UpdateState(ArmedState state) { } } }