// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Screens.Play; namespace osu.Game.Graphics.Containers { /// /// A container that applies user-configured visual settings to its contents. /// public abstract partial class UserDimContainer : Container { /// /// Amount of lightening to apply to current dim level during break times. /// public const float BREAK_LIGHTEN_AMOUNT = 0.3f; public const double BACKGROUND_FADE_DURATION = 800; /// /// Whether or not user-configured settings relating to brightness of elements should be ignored. /// /// /// For best or worst, this also bypasses storyboard disable. Not sure this is correct but leaving it as to not break anything. /// public readonly Bindable IgnoreUserSettings = new Bindable(); /// /// Whether player is in break time. /// Must be bound to to allow for dim adjustments in gameplay. /// public readonly IBindable IsBreakTime = new Bindable(); /// /// Whether the content of this container is currently being displayed. /// public bool ContentDisplayed { get; private set; } protected Bindable UserDimLevel { get; private set; } = null!; /// /// The amount of dim to be used when is true. /// public Bindable DimWhenUserSettingsIgnored { get; } = new Bindable(); protected Bindable LightenDuringBreaks { get; private set; } = null!; protected Bindable ShowStoryboard { get; private set; } = null!; private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0; protected virtual float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : DimWhenUserSettingsIgnored.Value, 0); protected override Container Content => dimContent; private Container dimContent { get; } /// /// Creates a new . /// protected UserDimContainer() { AddInternal(dimContent = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { UserDimLevel = config.GetBindable(OsuSetting.DimLevel); LightenDuringBreaks = config.GetBindable(OsuSetting.LightenDuringBreaks); ShowStoryboard = config.GetBindable(OsuSetting.ShowStoryboard); UserDimLevel.ValueChanged += _ => UpdateVisuals(); DimWhenUserSettingsIgnored.ValueChanged += _ => UpdateVisuals(); LightenDuringBreaks.ValueChanged += _ => UpdateVisuals(); IsBreakTime.ValueChanged += _ => UpdateVisuals(); ShowStoryboard.ValueChanged += _ => UpdateVisuals(); IgnoreUserSettings.ValueChanged += _ => UpdateVisuals(); } protected override void LoadComplete() { base.LoadComplete(); UpdateVisuals(); } /// /// Whether the content of this container should currently be visible. /// protected virtual bool ShowDimContent => true; /// /// Should be invoked when any dependent dim level or user setting is changed and bring the visual state up-to-date. /// protected virtual void UpdateVisuals() { ContentDisplayed = ShowDimContent; dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint); dimContent.FadeColour(OsuColour.Gray(1f - DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint); } } }