// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Screens.Play { public partial class ComboEffects : CompositeDrawable { private readonly ScoreProcessor processor; private SkinnableSound comboBreakSample; private Bindable alwaysPlayFirst; private double? firstBreakTime; public ComboEffects(ScoreProcessor processor) { this.processor = processor; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak")); alwaysPlayFirst = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak); } protected override void LoadComplete() { base.LoadComplete(); processor.Combo.BindValueChanged(onComboChange); } [Resolved(canBeNull: true)] private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } [Resolved] private IGameplayClock gameplayClock { get; set; } private void onComboChange(ValueChangedEvent combo) { // handle the case of rewinding before the first combo break time. if (gameplayClock.CurrentTime < firstBreakTime) firstBreakTime = null; if (gameplayClock.IsRewinding) return; if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlayFirst.Value && firstBreakTime == null))) { firstBreakTime = gameplayClock.CurrentTime; // combo break isn't a pausable sound itself as we want to let it play out. // we still need to disable during seeks, though. if (samplePlaybackDisabler?.SamplePlaybackDisabled.Value == true) return; comboBreakSample?.Play(); } } } }