// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Objects { /// /// Interface for bar line hitobjects. /// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies. /// public interface IBarLine { /// /// The time position of the bar. /// double StartTime { set; } /// /// Whether this bar line is a prominent beat (based on time signature of beatmap). /// bool Major { set; } } }