// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Globalization; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; namespace osu.Game.Graphics.UserInterface { public class OsuSliderBar : SliderBar, IHasTooltip, IHasAccentColour where T : struct, IEquatable { private SampleChannel sample; private double lastSampleTime; private T lastSampleValue; protected readonly Nub Nub; private readonly Box leftBox; private readonly Box rightBox; /// /// The amount of decimal digits to display for s with floating point values. /// public int TooltipDecimalDigits = 1; public virtual string TooltipText { get { var bindableDouble = CurrentNumber as BindableNumber; var bindableFloat = CurrentNumber as BindableNumber; var floatValue = bindableDouble?.Value ?? bindableFloat?.Value; if (floatValue != null) { var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue; var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue; if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1)) return floatValue.Value.ToString(@"P0"); var nfi = (NumberFormatInfo)NumberFormatInfo.CurrentInfo.Clone(); nfi.NumberDecimalDigits = TooltipDecimalDigits; return string.Format(nfi, "{0:F}", floatValue.Value); } var bindableInt = CurrentNumber as BindableNumber; if (bindableInt != null) return bindableInt.Value.ToString(@"n0"); return Current.Value.ToString(); } } private Color4 accentColour; public Color4 AccentColour { get { return accentColour; } set { accentColour = value; leftBox.Colour = value; rightBox.Colour = value; } } public OsuSliderBar() { Height = 12; RangePadding = 20; Children = new Drawable[] { leftBox = new Box { Height = 2, EdgeSmoothness = new Vector2(0, 0.5f), Position = new Vector2(2, 0), RelativeSizeAxes = Axes.None, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, rightBox = new Box { Height = 2, EdgeSmoothness = new Vector2(0, 0.5f), Position = new Vector2(-2, 0), RelativeSizeAxes = Axes.None, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Alpha = 0.5f, }, Nub = new Nub { Origin = Anchor.TopCentre, Expanded = true, }, new HoverClickSounds() }; Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; }; } [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { sample = audio.Sample.Get(@"UI/sliderbar-notch"); AccentColour = colours.Pink; } protected override bool OnHover(InputState state) { Nub.Glowing = true; return base.OnHover(state); } protected override void OnHoverLost(InputState state) { Nub.Glowing = false; base.OnHoverLost(state); } protected override void OnUserChange() { base.OnUserChange(); playSample(); } private void playSample() { if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50) return; if (Current.Value.Equals(lastSampleValue)) return; lastSampleValue = Current.Value; lastSampleTime = Clock.CurrentTime; sample.Frequency.Value = 1 + NormalizedValue * 0.2f; if (NormalizedValue == 0) sample.Frequency.Value -= 0.4f; else if (NormalizedValue == 1) sample.Frequency.Value += 0.4f; sample.Play(); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { Nub.Current.Value = true; return base.OnMouseDown(state, args); } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { Nub.Current.Value = false; return base.OnMouseUp(state, args); } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); leftBox.Scale = new Vector2(MathHelper.Clamp( Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); rightBox.Scale = new Vector2(MathHelper.Clamp( DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1); } protected override void UpdateValue(float value) { Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint); } } }