// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawable { public class DrawableFruit : PalpableCatchHitObject { private Circle border; private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust; /// /// Because we're adding a border around the fruit, we need to scale down some. /// private const float radius_adjust = 1.1f; public DrawableFruit(Fruit h) : base(h) { Origin = Anchor.Centre; Size = new Vector2(drawable_radius); Masking = false; Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; } [BackgroundDependencyLoader] private void load() { // todo: this should come from the skin. AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation); AddRangeInternal(new[] { createPulp(HitObject.VisualRepresentation), border = new Circle { EdgeEffect = new EdgeEffectParameters { Hollow = !HitObject.HyperDash, Type = EdgeEffectType.Glow, Radius = 4 * radius_adjust, Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f) }, Size = new Vector2(Height), Anchor = Anchor.Centre, Origin = Anchor.Centre, BorderColour = Color4.White, BorderThickness = 3f * radius_adjust, Children = new Framework.Graphics.Drawable[] { new Box { AlwaysPresent = true, Colour = AccentColour.Value, Alpha = 0, RelativeSizeAxes = Axes.Both } } }, }); if (HitObject.HyperDash) { AddInternal(new Pulp { RelativePositionAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, AccentColour = Color4.Red, Blending = BlendingParameters.Additive, Alpha = 0.5f, Scale = new Vector2(1.333f) }); } } private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation) { const float large_pulp_3 = 8f * radius_adjust; const float distance_from_centre_3 = 0.15f; const float large_pulp_4 = large_pulp_3 * 0.925f; const float distance_from_centre_4 = distance_from_centre_3 / 0.925f; const float small_pulp = large_pulp_3 / 2; static Vector2 positionAt(float angle, float distance) => new Vector2( distance * MathF.Sin(angle * MathF.PI / 180), distance * MathF.Cos(angle * MathF.PI / 180)); switch (representation) { default: return new Container(); case FruitVisualRepresentation.Raspberry: return new Container { RelativeSizeAxes = Axes.Both, Children = new Framework.Graphics.Drawable[] { new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(small_pulp), Y = -0.34f, }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(0, distance_from_centre_4), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(90, distance_from_centre_4), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(180, distance_from_centre_4), }, new Pulp { Size = new Vector2(large_pulp_4), AccentColour = AccentColour.Value, Position = positionAt(270, distance_from_centre_4), }, } }; case FruitVisualRepresentation.Pineapple: return new Container { RelativeSizeAxes = Axes.Both, Children = new Framework.Graphics.Drawable[] { new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(small_pulp), Y = -0.3f, }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(45, distance_from_centre_4), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(135, distance_from_centre_4), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4), Position = positionAt(225, distance_from_centre_4), }, new Pulp { Size = new Vector2(large_pulp_4), AccentColour = AccentColour.Value, Position = positionAt(315, distance_from_centre_4), }, } }; case FruitVisualRepresentation.Pear: return new Container { RelativeSizeAxes = Axes.Both, Children = new Framework.Graphics.Drawable[] { new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(small_pulp), Y = -0.33f, }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_3), Position = positionAt(60, distance_from_centre_3), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_3), Position = positionAt(180, distance_from_centre_3), }, new Pulp { Size = new Vector2(large_pulp_3), AccentColour = AccentColour.Value, Position = positionAt(300, distance_from_centre_3), }, } }; case FruitVisualRepresentation.Grape: return new Container { RelativeSizeAxes = Axes.Both, Children = new Framework.Graphics.Drawable[] { new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(small_pulp), Y = -0.25f, }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_3), Position = positionAt(0, distance_from_centre_3), }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_3), Position = positionAt(120, distance_from_centre_3), }, new Pulp { Size = new Vector2(large_pulp_3), AccentColour = AccentColour.Value, Position = positionAt(240, distance_from_centre_3), }, } }; case FruitVisualRepresentation.Banana: return new Container { RelativeSizeAxes = Axes.Both, Children = new Framework.Graphics.Drawable[] { new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(small_pulp), Y = -0.3f }, new Pulp { AccentColour = AccentColour.Value, Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f), Y = 0.05f, }, } }; } } protected override void Update() { base.Update(); border.Alpha = (float)Math.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1); } private Color4 colourForRepresentation(FruitVisualRepresentation representation) { switch (representation) { default: case FruitVisualRepresentation.Pear: return new Color4(17, 136, 170, 255); case FruitVisualRepresentation.Grape: return new Color4(204, 102, 0, 255); case FruitVisualRepresentation.Raspberry: return new Color4(121, 9, 13, 255); case FruitVisualRepresentation.Pineapple: return new Color4(102, 136, 0, 255); case FruitVisualRepresentation.Banana: switch (RNG.Next(0, 3)) { default: return new Color4(255, 240, 0, 255); case 1: return new Color4(255, 192, 0, 255); case 2: return new Color4(214, 221, 28, 255); } } } } }