// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using static osu.Game.Configuration.SettingSourceAttribute; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)] public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, MaxValue = 10, Default = 5, Value = 5, }; [SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)] public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, MaxValue = 10, Default = 5, Value = 5, }; protected override void TransferSettings(BeatmapDifficulty difficulty) { base.TransferSettings(difficulty); TransferSetting(CircleSize, difficulty.CircleSize); TransferSetting(ApproachRate, difficulty.ApproachRate); } protected override void ApplySettings(BeatmapDifficulty difficulty) { base.ApplySettings(difficulty); difficulty.CircleSize = CircleSize.Value; difficulty.ApproachRate = ApproachRate.Value; } } }