// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableDroplet : PalpableCatchHitObject { public override bool StaysOnPlate => false; public DrawableDroplet(Droplet h) : base(h) { } [BackgroundDependencyLoader] private void load() { ScaleContainer.Child = new SkinnableDrawable( new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp { Size = Size / 4, AccentColour = { Value = Color4.White } }); } } }