// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModFlashlight : ModFlashlight { public override double ScoreMultiplier => 1.12; private const float default_flashlight_size = 250; public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield); private TaikoPlayfield playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { playfield = (TaikoPlayfield)drawableRuleset.Playfield; base.ApplyToDrawableRuleset(drawableRuleset); } private class TaikoFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoPlayfield taikoPlayfield) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = new Vector2(0, getSizeFor(0)); AddLayout(flashlightProperties); } private float getSizeFor(int combo) { if (combo > 200) return default_flashlight_size * 0.8f; else if (combo > 100) return default_flashlight_size * 0.9f; else return default_flashlight_size; } protected override void OnComboChange(ValueChangedEvent e) { this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; protected override void Update() { base.Update(); if (!flashlightProperties.IsValid) { FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this); flashlightProperties.Validate(); } } } } }