// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; using osu.Game.Tests.Resources; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneTeamVersus : ScreenTestScene { private BeatmapManager beatmaps; private BeatmapSetInfo importedSet; private TestMultiplayerComponents multiplayerComponents; private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); }); AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents())); AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded); AddUntilStep("wait for lounge to load", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); } [Test] public void TestCreateWithType() { createRoom(() => new Room { Name = { Value = "Test Room" }, Type = { Value = MatchType.TeamVersus }, Playlist = { new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus); AddUntilStep("user state arrived", () => multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState); } [Test] public void TestChangeTeamsViaButton() { createRoom(() => new Room { Name = { Value = "Test Room" }, Type = { Value = MatchType.TeamVersus }, Playlist = { new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID } } }); AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 })); AddStep("press own button", () => { InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddUntilStep("user on team 1", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1); AddStep("press own button again", () => InputManager.Click(MouseButton.Left)); AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); AddStep("press other user's button", () => { InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType().ElementAt(1)); InputManager.Click(MouseButton.Left); }); AddUntilStep("user still on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0); } [Test] public void TestSettingsUpdatedWhenChangingMatchType() { createRoom(() => new Room { Name = { Value = "Test Room" }, Type = { Value = MatchType.HeadToHead }, Playlist = { new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); AddUntilStep("match type head to head", () => multiplayerClient.ClientAPIRoom?.Type.Value == MatchType.HeadToHead); AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings { MatchType = MatchType.TeamVersus }).WaitSafely()); AddUntilStep("api room updated to team versus", () => multiplayerClient.ClientAPIRoom?.Type.Value == MatchType.TeamVersus); } [Test] public void TestChangeTypeViaMatchSettings() { createRoom(() => new Room { Name = { Value = "Test Room" }, Playlist = { new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) { RulesetID = new OsuRuleset().RulesetInfo.OnlineID, } } }); AddUntilStep("room type is head to head", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.HeadToHead); AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType().All(d => d.DisplayedTeam == null)); AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus)); AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus); AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType().All(d => d.DisplayedTeam != null)); } private void createRoom(Func room) { AddStep("open room", () => multiplayerComponents.ChildrenOfType().Single().Open(room())); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddWaitStep("wait for transition", 2); AddUntilStep("create room button enabled", () => this.ChildrenOfType().Single().Enabled.Value); AddStep("create room", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for join", () => multiplayerClient.RoomJoined); } } }