// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Screens.Edit; namespace osu.Game.Tests.Visual { public abstract partial class SelectionBlueprintTestScene : OsuManualInputManagerTestScene { [Cached] private readonly EditorClock editorClock = new EditorClock(); protected override Container Content => content; private readonly Container content; protected SelectionBlueprintTestScene() { base.Content.AddRange(new Drawable[] { editorClock, content = new Container { Clock = new FramedClock(new StopwatchClock()), RelativeSizeAxes = Axes.Both } }); } protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null) { Add(blueprint.With(d => { d.DrawableObject = drawableObject; d.Depth = float.MinValue; d.Select(); })); } } }