// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osuTK.Graphics; namespace osu.Game.Overlays { public abstract partial class FullscreenOverlay : WaveOverlayContainer, INamedOverlayComponent where T : OverlayHeader { public virtual string IconTexture => Header.Title.IconTexture; public virtual LocalisableString Title => Header.Title.Title; public virtual LocalisableString Description => Header.Title.Description; public T Header { get; } protected virtual Color4 BackgroundColour => ColourProvider.Background5; [Resolved] protected IAPIProvider API { get; private set; } = null!; [Cached] protected readonly OverlayColourProvider ColourProvider; protected override Container Content => content; private readonly Container content; protected FullscreenOverlay(OverlayColourScheme colourScheme) { Header = CreateHeader(); ColourProvider = new OverlayColourProvider(colourScheme); RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; Width = 0.85f; Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; Masking = true; EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0), Type = EdgeEffectType.Shadow, Hollow = true, Radius = 10 }; base.Content.AddRange(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = BackgroundColour }, content = new Container { RelativeSizeAxes = Axes.Both } }); } [BackgroundDependencyLoader] private void load() { Waves.FirstWaveColour = ColourProvider.Light4; Waves.SecondWaveColour = ColourProvider.Light3; Waves.ThirdWaveColour = ColourProvider.Dark4; Waves.FourthWaveColour = ColourProvider.Dark3; } protected abstract T CreateHeader(); public override void Show() { if (State.Value == Visibility.Visible) { // re-trigger the state changed so we can potentially surface to front State.TriggerChange(); } else { base.Show(); } } protected override void PopIn() { base.PopIn(); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); } protected override void PopOut() { base.PopOut(); FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete()); } protected virtual void PopOutComplete() { } } }