//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Game.Beatmaps.Objects; using osu.Game.GameModes.Backgrounds; using osu.Game.GameModes.Play.Catch; using osu.Game.GameModes.Play.Mania; using osu.Game.GameModes.Play.Osu; using osu.Game.GameModes.Play.Taiko; using osu.Framework; using osu.Game.Database; using osu.Framework.Timing; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; namespace osu.Game.GameModes.Play { public class Player : OsuGameMode { const bool autoplay = false; protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4"); public BeatmapInfo BeatmapInfo; public PlayMode PreferredPlayMode; protected override IFrameBasedClock Clock => playerClock; private InterpolatingFramedClock playerClock; private IAdjustableClock sourceClock; protected override void Load(BaseGame game) { base.Load(game); try { if (Beatmap == null) Beatmap = ((OsuGame)game).Beatmaps.GetWorkingBeatmap(BeatmapInfo); } catch { //couldn't load, hard abort! Exit(); return; } AudioTrack track = Beatmap.Track; if (track != null) { game.Audio.Track.SetExclusive(track); sourceClock = track; } sourceClock = (IAdjustableClock)track ?? new StopwatchClock(); playerClock = new InterpolatingFramedClock(sourceClock); Schedule(() => { sourceClock.Reset(); sourceClock.Start(); }); HitRenderer hitRenderer; ScoreOverlay scoreOverlay; var beatmap = Beatmap.Beatmap; if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu) { //we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor. Exit(); return; } PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode; switch (usablePlayMode) { default: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new OsuHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Taiko: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new TaikoHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Catch: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new CatchHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Mania: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new ManiaHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; } hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); }; hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); }; if (autoplay) hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed)); Children = new Drawable[] { hitRenderer, scoreOverlay, }; } protected override void Update() { base.Update(); playerClock.ProcessFrame(); } } }