// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneBezierConverter : OsuTestScene { private readonly SmoothPath drawablePath; private readonly SmoothPath controlPointDrawablePath; private readonly SmoothPath convertedDrawablePath; private readonly SmoothPath convertedControlPointDrawablePath; private SliderPath path = null!; private SliderPath convertedPath = null!; public TestSceneBezierConverter() { Children = new Drawable[] { new Container { Children = new Drawable[] { drawablePath = new SmoothPath(), controlPointDrawablePath = new SmoothPath { Colour = Colour4.Magenta, PathRadius = 1f } }, Position = new Vector2(100) }, new Container { Children = new Drawable[] { convertedDrawablePath = new SmoothPath(), convertedControlPointDrawablePath = new SmoothPath { Colour = Colour4.Magenta, PathRadius = 1f } }, Position = new Vector2(100, 300) } }; resetPath(); } [SetUp] public void Setup() => Schedule(resetPath); private void resetPath() { path = new SliderPath(); convertedPath = new SliderPath(); path.Version.ValueChanged += getConvertedControlPoints; } private void getConvertedControlPoints(ValueChangedEvent obj) { convertedPath.ControlPoints.Clear(); convertedPath.ControlPoints.AddRange(BezierConverter.ConvertToModernBezier(path.ControlPoints)); } protected override void Update() { base.Update(); List vertices = new List(); path.GetPathToProgress(vertices, 0, 1); drawablePath.Vertices = vertices; controlPointDrawablePath.Vertices = path.ControlPoints.Select(o => o.Position).ToList(); if (controlPointDrawablePath.Vertices.Count > 0) { controlPointDrawablePath.Position = drawablePath.PositionInBoundingBox(drawablePath.Vertices[0]) - controlPointDrawablePath.PositionInBoundingBox(controlPointDrawablePath.Vertices[0]); } vertices.Clear(); convertedPath.GetPathToProgress(vertices, 0, 1); convertedDrawablePath.Vertices = vertices; convertedControlPointDrawablePath.Vertices = convertedPath.ControlPoints.Select(o => o.Position).ToList(); if (convertedControlPointDrawablePath.Vertices.Count > 0) { convertedControlPointDrawablePath.Position = convertedDrawablePath.PositionInBoundingBox(convertedDrawablePath.Vertices[0]) - convertedControlPointDrawablePath.PositionInBoundingBox(convertedControlPointDrawablePath.Vertices[0]); } } [Test] public void TestEmptyPath() { } [TestCase(PathType.Linear)] [TestCase(PathType.Bezier)] [TestCase(PathType.Catmull)] [TestCase(PathType.PerfectCurve)] public void TestSingleSegment(PathType type) => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); [TestCase(PathType.Linear)] [TestCase(PathType.Bezier)] [TestCase(PathType.Catmull)] [TestCase(PathType.PerfectCurve)] public void TestMultipleSegment(PathType type) { AddStep("create path", () => { path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero)); path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); }); } [Test] public void TestComplex() { AddStep("create path", () => { path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100, 0))); path.ControlPoints.AddRange(createSegment(PathType.Bezier, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100))); path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero)); }); } [TestCase(0, 100)] [TestCase(1, 100)] [TestCase(5, 100)] [TestCase(10, 100)] [TestCase(30, 100)] [TestCase(50, 100)] [TestCase(100, 100)] [TestCase(100, 1)] public void TestPerfectCurveAngles(float height, float width) { AddStep("create path", () => { path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0))); }); } [TestCase(2)] [TestCase(4)] public void TestPerfectCurveFallbackScenarios(int points) { AddStep("create path", () => { switch (points) { case 2: path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100))); break; case 4: path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); break; } }); } private List createSegment(PathType type, params Vector2[] controlPoints) { var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList(); points[0].Type = type; return points; } } }