// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; namespace osu.Game.Rulesets.Osu.Objects { public class RepeatPoint : OsuHitObject { public int RepeatIndex { get; set; } public double SpanDuration { get; set; } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); // Out preempt should be one span early to give the user ample warning. TimePreempt += SpanDuration; // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. if (RepeatIndex > 0) TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); } public override Judgement CreateJudgement() => new OsuJudgement(); } }