// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays.Options { public class SidebarButton : Container { private TextAwesome drawableIcon; private SpriteText headerText; private Box backgroundBox; private Box selectionIndicator; private Container text; public Action Action; private OptionsSection section; public OptionsSection Section { get { return section; } set { section = value; headerText.Text = value.Header; drawableIcon.Icon = value.Icon; } } private bool selected; public bool Selected { get { return selected; } set { selected = value; if (selected) { selectionIndicator.FadeIn(50); text.FadeColour(Color4.White, 50); } else { selectionIndicator.FadeOut(50); text.FadeColour(OsuColour.Gray(0.6f), 50); } } } public SidebarButton() { Height = Sidebar.DEFAULT_WIDTH; RelativeSizeAxes = Axes.X; Children = new Drawable[] { backgroundBox = new Box { RelativeSizeAxes = Axes.Both, BlendingMode = BlendingMode.Additive, Colour = OsuColour.Gray(60), Alpha = 0, }, text = new Container { Width = Sidebar.DEFAULT_WIDTH, RelativeSizeAxes = Axes.Y, Children = new[] { headerText = new OsuSpriteText { Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, drawableIcon = new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, selectionIndicator = new Box { Alpha = 0, RelativeSizeAxes = Axes.Y, Width = 5, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, } }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { selectionIndicator.Colour = colours.Yellow; } protected override bool OnClick(InputState state) { Action?.Invoke(); backgroundBox.FlashColour(Color4.White, 400); return true; } protected override bool OnHover(InputState state) { backgroundBox.FadeTo(0.4f, 200); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { backgroundBox.FadeTo(0, 200); base.OnHoverLost(state); } } }