// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods { public class ModWindUp : ModTimeRamp { public override string Name => "Wind Up"; public override string Acronym => "WU"; public override string Description => "Can you keep up?"; public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp; public override double ScoreMultiplier => 1.0; [SettingSource("Initial rate", "The starting speed of the track")] public override BindableNumber InitialRate { get; } = new BindableDouble { MinValue = 0.5, MaxValue = 1, Default = 1, Value = 1, Precision = 0.01, }; [SettingSource("Final rate", "The speed increase to ramp towards")] public override BindableNumber FinalRate { get; } = new BindableDouble { MinValue = 1.01, MaxValue = 2, Default = 1.5, Value = 1.5, Precision = 0.01, }; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray(); } }