// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Mods; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Utils; namespace osu.Game.Screens.OnlinePlay.Playlists { public partial class PlaylistsReadyButton : ReadyButton { [Resolved] private IBindable gameBeatmap { get; set; } = null!; [Resolved] private IBindable> mods { get; set; } = null!; private readonly Room room; public PlaylistsReadyButton(Room room) { this.room = room; Text = "Start"; } [BackgroundDependencyLoader] private void load(OsuColour colours) { BackgroundColour = colours.Green; } private bool hasRemainingAttempts = true; protected override void LoadComplete() { base.LoadComplete(); room.PropertyChanged += onRoomPropertyChanged; updateRoomUserScore(); } private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e) { if (e.PropertyName == nameof(Room.UserScore)) updateRoomUserScore(); } private void updateRoomUserScore() { if (room.MaxAttempts == null || room.UserScore == null) return; int remaining = room.MaxAttempts.Value - room.UserScore.PlaylistItemAttempts.Sum(a => a.Attempts); hasRemainingAttempts = remaining > 0; } protected override void Update() { base.Update(); Enabled.Value = hasRemainingAttempts && enoughTimeLeft(); } public override LocalisableString TooltipText { get { if (!enoughTimeLeft()) return "No time left!"; if (!hasRemainingAttempts) return "Attempts exhausted!"; return base.TooltipText; } } private bool enoughTimeLeft() { double rate = ModUtils.CalculateRateWithMods(mods.Value); // We want to avoid users not being able to submit scores if they chose to not skip, // so track length is chosen over playable length. double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate); // Additional 30 second delay added to account for load and/or submit time. return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); room.PropertyChanged -= onRoomPropertyChanged; } } }