// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class OsuTrianglesSkinTransformer : SkinTransformer { public OsuTrianglesSkinTransformer(ISkin skin) : base(skin) { } public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup) { switch (lookup) { case GameplaySkinComponentLookup<HitResult> resultComponent: HitResult result = resultComponent.Component; switch (result) { case HitResult.IgnoreMiss: case HitResult.LargeTickMiss: // use argon judgement piece for new tick misses because i don't want to design another one for triangles. return new DefaultJudgementPieceSliderTickMiss(result); } break; } return base.GetDrawableComponent(lookup); } } }