// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Skinning; using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.SkinEditor { public partial class SkinSelectionHandler : SelectionHandler { [Resolved] private SkinEditor skinEditor { get; set; } = null!; public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler { UpdatePosition = updateDrawablePosition }; private bool allSelectedSupportManualSizing(Axes axis) => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); public override bool HandleScale(Vector2 scale, Anchor anchor) { Axes adjustAxis; switch (anchor) { // for corners, adjust scale. case Anchor.TopLeft: case Anchor.TopRight: case Anchor.BottomLeft: case Anchor.BottomRight: adjustAxis = Axes.Both; break; // for edges, adjust size. // autosize elements can't be easily handled so just disable sizing for now. case Anchor.TopCentre: case Anchor.BottomCentre: if (!allSelectedSupportManualSizing(Axes.Y)) return false; adjustAxis = Axes.Y; break; case Anchor.CentreLeft: case Anchor.CentreRight: if (!allSelectedSupportManualSizing(Axes.X)) return false; adjustAxis = Axes.X; break; default: throw new ArgumentOutOfRangeException(nameof(anchor), anchor, null); } // convert scale to screen space scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); adjustScaleFromAnchor(ref scale, anchor); // the selection quad is always upright, so use an AABB rect to make mutating the values easier. var selectionRect = getSelectionQuad().AABBFloat; // If the selection has no area we cannot scale it if (selectionRect.Area == 0) return false; // copy to mutate, as we will need to compare to the original later on. var adjustedRect = selectionRect; bool isRotated = false; // for now aspect lock scale adjustments that occur at corners.. if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1)) { // project scale vector along diagonal Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized(); scale = Vector2.Dot(scale, diag) * diag; } // ..or if any of the selection have been rotated. // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation % 90, 0))) { isRotated = true; if (anchor.HasFlagFast(Anchor.x1)) // if dragging from the horizontal centre, only a vertical component is available. scale.X = scale.Y / selectionRect.Height * selectionRect.Width; else // in all other cases (arbitrarily) use the horizontal component for aspect lock. scale.Y = scale.X / selectionRect.Width * selectionRect.Height; } if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X; if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y; // Maintain the selection's centre position if dragging from the centre anchors and selection is rotated. if (isRotated && anchor.HasFlagFast(Anchor.x1)) adjustedRect.X -= scale.X / 2; if (isRotated && anchor.HasFlagFast(Anchor.y1)) adjustedRect.Y -= scale.Y / 2; adjustedRect.Width += scale.X; adjustedRect.Height += scale.Y; if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) { Axes toFlip = Axes.None; if (adjustedRect.Width <= 0) toFlip |= Axes.X; if (adjustedRect.Height <= 0) toFlip |= Axes.Y; SelectionBox.PerformFlipFromScaleHandles(toFlip); return true; } // scale adjust applied to each individual item should match that of the quad itself. var scaledDelta = new Vector2( adjustedRect.Width / selectionRect.Width, adjustedRect.Height / selectionRect.Height ); foreach (var b in SelectedBlueprints) { var drawableItem = (Drawable)b.Item; // each drawable's relative position should be maintained in the scaled quad. var screenPosition = b.ScreenSpaceSelectionPoint; var relativePositionInOriginal = new Vector2( (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height ); var newPositionInAdjusted = new Vector2( adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y ); updateDrawablePosition(drawableItem, newPositionInAdjusted); var currentScaledDelta = scaledDelta; if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90)) currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); switch (adjustAxis) { case Axes.X: drawableItem.Width *= currentScaledDelta.X; break; case Axes.Y: drawableItem.Height *= currentScaledDelta.Y; break; case Axes.Both: drawableItem.Scale *= currentScaledDelta; break; } } return true; } public override bool HandleFlip(Direction direction, bool flipOverOrigin) { var selectionQuad = getSelectionQuad(); Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1); foreach (var b in SelectedBlueprints) { var drawableItem = (Drawable)b.Item; var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent!.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint); updateDrawablePosition(drawableItem, flippedPosition); drawableItem.Scale *= scaleFactor; drawableItem.Rotation -= drawableItem.Rotation % 180 * 2; } return true; } public override bool HandleMovement(MoveSelectionEvent moveEvent) { foreach (var c in SelectedBlueprints) { var item = c.Item; Drawable drawable = (Drawable)item; if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); } return true; } public static void ApplyClosestAnchorOrigin(Drawable drawable) { var closest = getClosestAnchor(drawable); applyAnchor(drawable, closest); applyOrigin(drawable, closest); } protected override void OnSelectionChanged() { base.OnSelectionChanged(); SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X); SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y); SelectionBox.CanScaleDiagonally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; } protected override void DeleteItems(IEnumerable items) => skinEditor.DeleteItems(items.ToArray()); protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) { var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors()) { State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) } }; yield return new OsuMenuItem("Anchor") { Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors) .Prepend(closestItem) .ToArray() }; yield return new OsuMenuItem("Origin") { Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() }; yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) ((Drawable)blueprint.Item).Position = Vector2.Zero; }); yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) ((Drawable)blueprint.Item).Rotation = 0; }); yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) { var blueprintItem = ((Drawable)blueprint.Item); blueprintItem.Scale = Vector2.One; if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.X)) blueprintItem.Width = 1; if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.Y)) blueprintItem.Height = 1; } }); yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack()); yield return new OsuMenuItemSpacer(); foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; IEnumerable createAnchorItems(Func checkFunction, Action applyFunction) { var displayableAnchors = new[] { Anchor.TopLeft, Anchor.TopCentre, Anchor.TopRight, Anchor.CentreLeft, Anchor.Centre, Anchor.CentreRight, Anchor.BottomLeft, Anchor.BottomCentre, Anchor.BottomRight, }; return displayableAnchors.Select(a => { return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a)) { State = { Value = GetStateFromSelection(selection, c => checkFunction(c.Item, a)) } }; }); } } private static void updateDrawablePosition(Drawable drawable, Vector2 screenSpacePosition) { drawable.Position = drawable.Parent!.ToLocalSpace(screenSpacePosition) - drawable.AnchorPosition; } private void applyOrigins(Anchor origin) { OnOperationBegan(); foreach (var item in SelectedItems) { var drawable = (Drawable)item; applyOrigin(drawable, origin); if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); } OnOperationEnded(); } /// /// A screen-space quad surrounding all selected drawables, accounting for their full displayed size. /// /// private Quad getSelectionQuad() => GeometryUtils.GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); private void applyFixedAnchors(Anchor anchor) { OnOperationBegan(); foreach (var item in SelectedItems) { var drawable = (Drawable)item; item.UsesFixedAnchor = true; applyAnchor(drawable, anchor); } OnOperationEnded(); } private void applyClosestAnchors() { OnOperationBegan(); foreach (var item in SelectedItems) { item.UsesFixedAnchor = false; ApplyClosestAnchorOrigin((Drawable)item); } OnOperationEnded(); } private static Anchor getClosestAnchor(Drawable drawable) { var parent = drawable.Parent; if (parent == null) return drawable.Anchor; var screenPosition = drawable.ToScreenSpace(drawable.OriginPosition); var absolutePosition = parent.ToLocalSpace(screenPosition); var factor = parent.RelativeToAbsoluteFactor; var result = default(Anchor); static Anchor getAnchorFromPosition(float xOrY, Anchor anchor0, Anchor anchor1, Anchor anchor2) { if (xOrY >= 2 / 3f) return anchor2; if (xOrY >= 1 / 3f) return anchor1; return anchor0; } result |= getAnchorFromPosition(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2); result |= getAnchorFromPosition(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2); return result; } private static void applyAnchor(Drawable drawable, Anchor anchor) { if (anchor == drawable.Anchor) return; var previousAnchor = drawable.AnchorPosition; drawable.Anchor = anchor; drawable.Position -= drawable.AnchorPosition - previousAnchor; } private static void applyOrigin(Drawable drawable, Anchor origin) { if (origin == drawable.Origin) return; var previousOrigin = drawable.OriginPosition; drawable.Origin = origin; drawable.Position += drawable.OriginPosition - previousOrigin; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) { // cancel out scale in axes we don't care about (based on which drag handle was used). if ((reference & Anchor.x1) > 0) scale.X = 0; if ((reference & Anchor.y1) > 0) scale.Y = 0; // reverse the scale direction if dragging from top or left. if ((reference & Anchor.x0) > 0) scale.X = -scale.X; if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } } }