// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public class LegacyHitExplosion : CompositeDrawable, IHitExplosion { [Resolved] private Catcher catcher { get; set; } private const float catch_margin = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2; private readonly Sprite explosion1; private readonly Sprite explosion2; public LegacyHitExplosion() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; RelativeSizeAxes = Axes.Both; Scale = new Vector2(0.4f); InternalChildren = new[] { explosion1 = new Sprite { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Alpha = 0, Blending = BlendingParameters.Additive, Rotation = -90 }, explosion2 = new Sprite { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Alpha = 0, Blending = BlendingParameters.Additive, Rotation = -90 } }; } [BackgroundDependencyLoader] private void load(SkinManager skins) { var defaultLegacySkin = skins.DefaultLegacySkin; // sprite names intentionally swapped to match stable member naming / ease of cross-referencing explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2"); explosion2.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-1"); } public void Animate(HitExplosionEntry entry) { Colour = entry.ObjectColour; using (BeginAbsoluteSequence(entry.LifetimeStart)) { float halfCatchWidth = catcher.CatchWidth / 2; float explosionOffset = Math.Clamp(entry.Position, -halfCatchWidth + catch_margin * 3, halfCatchWidth - catch_margin * 3); if (!(entry.HitObject is Droplet)) { float scale = Math.Clamp(entry.JudgementResult.ComboAtJudgement / 200f, 0.35f, 1.125f); explosion1.Scale = new Vector2(1, 0.9f); explosion1.Position = new Vector2(explosionOffset, 0); explosion1.FadeOutFromOne(300); explosion1.ScaleTo(new Vector2(20 * scale, 1.1f), 160, Easing.Out); } explosion2.Scale = new Vector2(0.9f, 1); explosion2.Position = new Vector2(explosionOffset, 0); explosion2.FadeOutFromOne(700); explosion2.ScaleTo(new Vector2(0.9f, 1.3f), 500, Easing.Out); this.Delay(700).FadeOutFromOne(); } } } }