// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Scoring; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TaikoHealthProcessorTest { [Test] public void TestHitsOnlyGreat() { var beatmap = new TaikoBeatmap { HitObjects = { new Hit(), new Hit { StartTime = 1000 }, new Hit { StartTime = 2000 }, new Hit { StartTime = 3000 }, new Hit { StartTime = 4000 }, } }; var healthProcessor = new TaikoHealthProcessor(); healthProcessor.ApplyBeatmap(beatmap); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great }); Assert.Multiple(() => { Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); Assert.That(healthProcessor.HasFailed, Is.False); }); } [Test] public void TestHitsAboveThreshold() { var beatmap = new TaikoBeatmap { HitObjects = { new Hit(), new Hit { StartTime = 1000 }, new Hit { StartTime = 2000 }, new Hit { StartTime = 3000 }, new Hit { StartTime = 4000 }, } }; var healthProcessor = new TaikoHealthProcessor(); healthProcessor.ApplyBeatmap(beatmap); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss }); Assert.Multiple(() => { Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5)); Assert.That(healthProcessor.HasFailed, Is.False); }); } [Test] public void TestHitsBelowThreshold() { var beatmap = new TaikoBeatmap { HitObjects = { new Hit(), new Hit { StartTime = 1000 }, new Hit { StartTime = 2000 }, new Hit { StartTime = 3000 }, new Hit { StartTime = 4000 }, } }; var healthProcessor = new TaikoHealthProcessor(); healthProcessor.ApplyBeatmap(beatmap); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok }); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss }); Assert.Multiple(() => { Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5)); Assert.That(healthProcessor.HasFailed, Is.True); }); } [Test] public void TestDrumRollOnly() { var beatmap = new TaikoBeatmap { HitObjects = { new DrumRoll { Duration = 2000 } } }; foreach (var ho in beatmap.HitObjects) ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); var healthProcessor = new TaikoHealthProcessor(); healthProcessor.ApplyBeatmap(beatmap); foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) { var nestedJudgement = nested.CreateJudgement(); healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); } var judgement = beatmap.HitObjects[0].CreateJudgement(); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); Assert.Multiple(() => { Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); Assert.That(healthProcessor.HasFailed, Is.False); }); } [Test] public void TestSwellOnly() { var beatmap = new TaikoBeatmap { HitObjects = { new DrumRoll { Duration = 2000 } } }; foreach (var ho in beatmap.HitObjects) ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); var healthProcessor = new TaikoHealthProcessor(); healthProcessor.ApplyBeatmap(beatmap); foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) { var nestedJudgement = nested.CreateJudgement(); healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); } var judgement = beatmap.HitObjects[0].CreateJudgement(); healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); Assert.Multiple(() => { Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); Assert.That(healthProcessor.HasFailed, Is.False); }); } } }