// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Game.Audio; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public class TaikoLegacySkinTransformer : LegacySkinTransformer { public override bool IsProvidingLegacyResources => base.IsProvidingLegacyResources || hasHitCircle || hasBarLeft; private readonly Lazy hasExplosion; private bool hasHitCircle => GetTexture("taikohitcircle") != null; private bool hasBarLeft => GetTexture("taiko-bar-left") != null; public TaikoLegacySkinTransformer(ISkin skin) : base(skin) { hasExplosion = new Lazy(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); } public override Drawable? GetDrawableComponent(ISkinLookup lookup) { if (lookup is GameplaySkinLookup) { // if a taiko skin is providing explosion sprites, hide the judgements completely if (hasExplosion.Value) return Drawable.Empty().With(d => d.Expire()); } if (lookup is TaikoSkinLookup taikoComponent) { switch (taikoComponent.Component) { case TaikoSkinComponents.DrumRollBody: if (GetTexture("taiko-roll-middle") != null) return new LegacyDrumRoll(); return null; case TaikoSkinComponents.InputDrum: if (hasBarLeft) return new LegacyInputDrum(); return null; case TaikoSkinComponents.CentreHit: case TaikoSkinComponents.RimHit: if (hasHitCircle) return new LegacyHit(taikoComponent.Component); return null; case TaikoSkinComponents.DrumRollTick: return this.GetAnimation("sliderscorepoint", false, false); case TaikoSkinComponents.Swell: // todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601). return null; case TaikoSkinComponents.HitTarget: if (GetTexture("taikobigcircle") != null) return new TaikoLegacyHitTarget(); return null; case TaikoSkinComponents.PlayfieldBackgroundRight: if (GetTexture("taiko-bar-right") != null) return new TaikoLegacyPlayfieldBackgroundRight(); return null; case TaikoSkinComponents.PlayfieldBackgroundLeft: // This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins). if (GetTexture("taiko-bar-right") != null) return Drawable.Empty(); return null; case TaikoSkinComponents.BarLine: if (GetTexture("taiko-barline") != null) return new LegacyBarLine(); return null; case TaikoSkinComponents.TaikoExplosionMiss: var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); if (missSprite != null) return new LegacyHitExplosion(missSprite); return null; case TaikoSkinComponents.TaikoExplosionOk: case TaikoSkinComponents.TaikoExplosionGreat: string hitName = getHitName(taikoComponent.Component); var hitSprite = this.GetAnimation(hitName, true, false); if (hitSprite != null) { var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); return new LegacyHitExplosion(hitSprite, strongHitSprite); } return null; case TaikoSkinComponents.TaikoExplosionKiai: // suppress the default kiai explosion if the skin brings its own sprites. // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. if (hasExplosion.Value) return Drawable.Empty().With(d => d.Expire()); return null; case TaikoSkinComponents.Scroller: if (GetTexture("taiko-slider") != null) return new LegacyTaikoScroller(); return null; case TaikoSkinComponents.Mascot: return new DrawableTaikoMascot(); default: throw new UnsupportedSkinComponentException(lookup); } } return base.GetDrawableComponent(lookup); } private string getHitName(TaikoSkinComponents component) { switch (component) { case TaikoSkinComponents.TaikoExplosionMiss: return "taiko-hit0"; case TaikoSkinComponents.TaikoExplosionOk: return "taiko-hit100"; case TaikoSkinComponents.TaikoExplosionGreat: return "taiko-hit300"; } throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } public override ISample? GetSample(ISampleInfo sampleInfo) { if (sampleInfo is HitSampleInfo hitSampleInfo) return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo)); return base.GetSample(sampleInfo); } private class LegacyTaikoSampleInfo : HitSampleInfo { public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo) : base(sampleInfo.Name, sampleInfo.Bank, sampleInfo.Suffix, sampleInfo.Volume) { } public override IEnumerable LookupNames { get { foreach (string name in base.LookupNames) yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-"); } } } } }