// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Select { public class BeatmapInfoWedge : OverlayContainer { private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0); private readonly IBindable ruleset = new Bindable(); protected BufferedWedgeInfo Info; public BeatmapInfoWedge() { Shear = wedged_container_shear; Masking = true; BorderColour = new Color4(221, 255, 255, 255); BorderThickness = 2.5f; Alpha = 0; EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = new Color4(130, 204, 255, 150), Radius = 20, Roundness = 15, }; } [BackgroundDependencyLoader(true)] private void load([CanBeNull] Bindable parentRuleset) { ruleset.BindTo(parentRuleset); ruleset.ValueChanged += _ => updateDisplay(); } protected override bool BlockPositionalInput => false; protected override void PopIn() { this.MoveToX(0, 800, Easing.OutQuint); this.RotateTo(0, 800, Easing.OutQuint); this.FadeIn(250); } protected override void PopOut() { this.MoveToX(-100, 800, Easing.In); this.RotateTo(10, 800, Easing.In); this.FadeOut(500, Easing.In); } private WorkingBeatmap beatmap; public WorkingBeatmap Beatmap { get => beatmap; set { if (beatmap == value) return; beatmap = value; updateDisplay(); } } public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback private BufferedWedgeInfo loadingInfo; private void updateDisplay() { void removeOldInfo() { State = beatmap == null ? Visibility.Hidden : Visibility.Visible; Info?.FadeOut(250); Info?.Expire(); Info = null; } if (beatmap == null) { removeOldInfo(); return; } LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value) { Shear = -Shear, Depth = Info?.Depth + 1 ?? 0 }, loaded => { // ensure we are the most recent loaded wedge. if (loaded != loadingInfo) return; removeOldInfo(); Add(Info = loaded); }); } public class BufferedWedgeInfo : BufferedContainer { public OsuSpriteText VersionLabel { get; private set; } public OsuSpriteText TitleLabel { get; private set; } public OsuSpriteText ArtistLabel { get; private set; } public BeatmapSetOnlineStatusPill StatusPill { get; private set; } public FillFlowContainer MapperContainer { get; private set; } public FillFlowContainer InfoLabelContainer { get; private set; } private ILocalisedBindableString titleBinding; private ILocalisedBindableString artistBinding; private readonly WorkingBeatmap beatmap; private readonly RulesetInfo ruleset; public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset) { this.beatmap = beatmap; ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset; } [BackgroundDependencyLoader] private void load(LocalisationManager localisation) { var beatmapInfo = beatmap.BeatmapInfo; var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); PixelSnapping = true; CacheDrawnFrameBuffer = true; RelativeSizeAxes = Axes.Both; titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title))); artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist))); Children = new Drawable[] { // We will create the white-to-black gradient by modulating transparency and having // a black backdrop. This results in an sRGB-space gradient and not linear space, // transitioning from white to black more perceptually uniformly. new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, // We use a container, such that we can set the colour gradient to go across the // vertices of the masked container instead of the vertices of the (larger) sprite. new Container { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), Children = new[] { // Zoomed-in and cropped beatmap background new BeatmapBackgroundSprite(beatmap) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, }, }, new DifficultyColourBar(beatmapInfo) { RelativeSizeAxes = Axes.Y, Width = 20, }, new FillFlowContainer { Name = "Topleft-aligned metadata", Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, Direction = FillDirection.Vertical, Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { VersionLabel = new OsuSpriteText { Text = beatmapInfo.Version, Font = OsuFont.GetFont(size: 24, italics: true), }, } }, new FillFlowContainer { Name = "Topright-aligned metadata", Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FillDirection.Vertical, Margin = new MarginPadding { Top = 14, Left = 10, Right = 18, Bottom = 20 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { StatusPill = new BeatmapSetOnlineStatusPill { TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapInfo.Status, } } }, new FillFlowContainer { Name = "Centre-aligned metadata", Anchor = Anchor.CentreLeft, Origin = Anchor.TopLeft, Y = -22, Direction = FillDirection.Vertical, Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { TitleLabel = new OsuSpriteText { Font = OsuFont.GetFont(size: 28, italics: true), }, ArtistLabel = new OsuSpriteText { Font = OsuFont.GetFont(size: 17, italics: true), }, MapperContainer = new FillFlowContainer { Margin = new MarginPadding { Top = 10 }, Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Children = getMapper(metadata) }, InfoLabelContainer = new FillFlowContainer { Margin = new MarginPadding { Top = 20 }, Spacing = new Vector2(20, 0), AutoSizeAxes = Axes.Both, Children = getInfoLabels() } } } }; titleBinding.BindValueChanged(_ => setMetadata(metadata.Source)); artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true); // no difficulty means it can't have a status to show if (beatmapInfo.Version == null) StatusPill.Hide(); } private void setMetadata(string source) { ArtistLabel.Text = artistBinding.Value; TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value; ForceRedraw(); } private InfoLabel[] getInfoLabels() { var b = beatmap.Beatmap; List labels = new List(); if (b?.HitObjects?.Any() == true) { HitObject lastObject = b.HitObjects.LastOrDefault(); double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0; labels.Add(new InfoLabel(new BeatmapStatistic { Name = "Length", Icon = FontAwesome.Regular.Clock, Content = TimeSpan.FromMilliseconds(endTime - b.HitObjects.First().StartTime).ToString(@"m\:ss"), })); labels.Add(new InfoLabel(new BeatmapStatistic { Name = "BPM", Icon = FontAwesome.Regular.Circle, Content = getBPMRange(b), })); IBeatmap playableBeatmap; try { // Try to get the beatmap with the user's ruleset playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty()); } catch (BeatmapInvalidForRulesetException) { // Can't be converted to the user's ruleset, so use the beatmap's own ruleset playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty()); } labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s))); } return labels.ToArray(); } private string getBPMRange(IBeatmap beatmap) { double bpmMax = beatmap.ControlPointInfo.BPMMaximum; double bpmMin = beatmap.ControlPointInfo.BPMMinimum; if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}"; return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})"; } private OsuSpriteText[] getMapper(BeatmapMetadata metadata) { if (string.IsNullOrEmpty(metadata.Author?.Username)) return Array.Empty(); return new[] { new OsuSpriteText { Text = "mapped by ", Font = OsuFont.GetFont(size: 15), }, new OsuSpriteText { Text = metadata.Author.Username, Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15), } }; } public class InfoLabel : Container, IHasTooltip { public string TooltipText { get; private set; } public InfoLabel(BeatmapStatistic statistic) { TooltipText = statistic.Name; AutoSizeAxes = Axes.Both; Children = new Drawable[] { new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(20), Children = new[] { new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = OsuColour.FromHex(@"441288"), Icon = FontAwesome.Solid.Square, Rotation = 45, }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.8f), Colour = OsuColour.FromHex(@"f7dd55"), Icon = statistic.Icon, }, } }, new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Colour = new Color4(255, 221, 85, 255), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = 30 }, Text = statistic.Content, } }; } } private class DifficultyColourBar : DifficultyColouredContainer { public DifficultyColourBar(BeatmapInfo beatmap) : base(beatmap) { } [BackgroundDependencyLoader] private void load() { const float full_opacity_ratio = 0.7f; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = AccentColour, Width = full_opacity_ratio, }, new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Colour = AccentColour, Alpha = 0.5f, X = full_opacity_ratio, Width = 1 - full_opacity_ratio, } }; } } } } }