// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToDrawableHitObjects { private float currentRotation; [SettingSource("Roll speed", "Rotations per minute")] public BindableNumber SpinSpeed { get; } = new BindableDouble(0.5) { MinValue = 0.02, MaxValue = 12, Precision = 0.01, }; [SettingSource("Direction", "The direction of rotation")] public Bindable Direction { get; } = new Bindable(RotationDirection.Clockwise); public override string Name => "Barrel Roll"; public override string Acronym => "BR"; public override string Description => "The whole playfield is on a wheel!"; public override double ScoreMultiplier => 1; public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}"; public void Update(Playfield playfield) { playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value); } public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // scale the playfield to allow all hitobjects to stay within the visible region. drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X); } public void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var d in drawables) { d.OnUpdate += _ => { switch (d) { case DrawableHitCircle circle: circle.CirclePiece.Rotation = -currentRotation; break; } }; } } } }