// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Taiko.Difficulty { public struct TaikoPerformanceAttributes : IPerformanceAttributes { /// /// Calculated score performance points. /// [JsonProperty("pp")] public double Total { get; set; } [JsonProperty("difficulty")] public double Difficulty { get; set; } [JsonProperty("accuracy")] public double Accuracy { get; set; } [JsonProperty("effective_miss_count")] public double EffectiveMissCount { get; set; } [JsonProperty("estimated_unstable_rate")] public double? EstimatedUnstableRate { get; set; } public IEnumerable GetAttributesForDisplay() { yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total); yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty); yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy); } } }