// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Screens.OnlinePlay { /// /// A scrollable list which displays the s in a . /// public class DrawableRoomPlaylist : OsuRearrangeableListContainer, IKeyBindingHandler { /// /// The currently-selected item. Selection is visually represented with a border. /// May be updated by clicking playlist items if is true. /// public readonly Bindable SelectedItem = new Bindable(); /// /// Invoked when an item is requested to be deleted. /// public Action RequestDeletion; /// /// Invoked when an item requests its results to be shown. /// public Action RequestResults; /// /// Invoked when an item requests to be edited. /// public Action RequestEdit; private bool allowReordering; /// /// Whether to allow reordering items in the playlist. /// public bool AllowReordering { get => allowReordering; set { allowReordering = value; foreach (var item in ListContainer.OfType()) item.AllowReordering = value; } } private bool allowDeletion; /// /// Whether to allow deleting items from the playlist. /// If true, requests to delete items may be satisfied via . /// public bool AllowDeletion { get => allowDeletion; set { allowDeletion = value; foreach (var item in ListContainer.OfType()) item.AllowDeletion = value; } } private bool allowSelection; /// /// Whether to allow selecting items from the playlist. /// If true, clicking on items in the playlist will change the value of . /// public bool AllowSelection { get => allowSelection; set { allowSelection = value; foreach (var item in ListContainer.OfType()) item.AllowSelection = value; } } private bool allowShowingResults; /// /// Whether to allow items to request their results to be shown. /// If true, requests to show the results may be satisfied via . /// public bool AllowShowingResults { get => allowShowingResults; set { allowShowingResults = value; foreach (var item in ListContainer.OfType()) item.AllowShowingResults = value; } } private bool allowEditing; /// /// Whether to allow items to be edited. /// If true, requests to edit items may be satisfied via . /// public bool AllowEditing { get => allowEditing; set { allowEditing = value; foreach (var item in ListContainer.OfType()) item.AllowEditing = value; } } private bool showItemOwners; /// /// Whether to show the avatar of users which own each playlist item. /// public bool ShowItemOwners { get => showItemOwners; set { showItemOwners = value; foreach (var item in ListContainer.OfType()) item.ShowItemOwner = value; } } protected override ScrollContainer CreateScrollContainer() => base.CreateScrollContainer().With(d => { d.ScrollbarVisible = false; }); protected override FillFlowContainer> CreateListFillFlowContainer() => new FillFlowContainer> { Spacing = new Vector2(0, 2) }; protected sealed override OsuRearrangeableListItem CreateOsuDrawable(PlaylistItem item) => CreateDrawablePlaylistItem(item).With(d => { d.SelectedItem.BindTarget = SelectedItem; d.RequestDeletion = i => RequestDeletion?.Invoke(i); d.RequestResults = i => RequestResults?.Invoke(i); d.RequestEdit = i => RequestEdit?.Invoke(i); d.AllowReordering = AllowReordering; d.AllowDeletion = AllowDeletion; d.AllowSelection = AllowSelection; d.AllowShowingResults = AllowShowingResults; d.AllowEditing = AllowEditing; d.ShowItemOwner = ShowItemOwners; }); protected virtual DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new DrawableRoomPlaylistItem(item); protected override void LoadComplete() { base.LoadComplete(); // schedules added as the properties may change value while the drawable items haven't been created yet. SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(scrollToSelection)); Items.BindCollectionChanged((_, __) => Scheduler.AddOnce(scrollToSelection), true); } private void scrollToSelection() { // SelectedItem and ItemMap/drawable items are managed separately, // so if the item can't be unmapped to a drawable, don't try to scroll to it. // best effort is made to not drop any updates, by subscribing to both sources. if (SelectedItem.Value == null || !ItemMap.TryGetValue(SelectedItem.Value, out var drawableItem)) return; ScrollContainer.ScrollIntoView(drawableItem); } #region Key selection logic (shared with BeatmapCarousel and RoomsContainer) public bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { case GlobalAction.SelectNext: selectNext(1); return true; case GlobalAction.SelectPrevious: selectNext(-1); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } private void selectNext(int direction) { if (SelectedItem.Disabled) return; var visibleRooms = ListContainer.AsEnumerable().Where(r => r.IsPresent); PlaylistItem item; if (SelectedItem.Value == null) item = visibleRooms.FirstOrDefault()?.Model; else { if (direction < 0) visibleRooms = visibleRooms.Reverse(); item = visibleRooms.SkipWhile(r => r.Model != SelectedItem.Value).Skip(1).FirstOrDefault()?.Model; } // we already have a valid selection only change selection if we still have a room to switch to. if (item != null) SelectedItem.Value = item; } #endregion } }