// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using System.Collections.Generic; using osu.Game.Audio; namespace osu.Game.Rulesets.Objects.Legacy.Taiko { /// /// A HitObjectParser to parse legacy osu!taiko Beatmaps. /// public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser { public ConvertHitObjectParser(double offset, int formatVersion) : base(offset, formatVersion) { } protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset) { return new ConvertHit(); } protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount, IList> nodeSamples) { return new ConvertSlider { Path = new SliderPath(controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount }; } protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { return new ConvertSpinner { Duration = duration }; } protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { return null; } } }