// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Threading; using OpenTK; using OpenTK.Input; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Select.Options; namespace osu.Game.Screens.Select { public abstract class SongSelect : OsuScreen { private readonly Bindable ruleset = new Bindable(); private BeatmapDatabase database; protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); private readonly BeatmapCarousel carousel; private TrackManager trackManager; private DialogOverlay dialogOverlay; private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245); private const float left_area_padding = 20; private readonly BeatmapInfoWedge beatmapInfoWedge; protected Container LeftContent; private static readonly Vector2 background_blur = new Vector2(20); private CancellationTokenSource initialAddSetsTask; private SampleChannel sampleChangeDifficulty; private SampleChannel sampleChangeBeatmap; protected virtual bool ShowFooter => true; /// /// Can be null if is false. /// protected readonly BeatmapOptionsOverlay BeatmapOptions; /// /// Can be null if is false. /// protected readonly Footer Footer; /// /// Contains any panel which is triggered by a footer button. /// Helps keep them located beneath the footer itself. /// protected readonly Container FooterPanels; public readonly FilterControl FilterControl; protected SongSelect() { const float carousel_width = 640; const float filter_height = 100; Add(new ParallaxContainer { Padding = new MarginPadding { Top = filter_height }, ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Children = new[] { new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = carousel_width * 0.76f }, } } }); Add(LeftContent = new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding { Bottom = 50, Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, } }); Add(carousel = new BeatmapCarousel { RelativeSizeAxes = Axes.Y, Size = new Vector2(carousel_width, 1), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, SelectionChanged = selectionChanged, StartRequested = raiseSelect }); Add(FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = filter_height, FilterChanged = criteria => filterChanged(criteria), Exit = Exit, }); Add(beatmapInfoWedge = new BeatmapInfoWedge { Alpha = 0, Size = wedged_container_size, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, X = -50, }); if (ShowFooter) { Add(FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Bottom = Footer.HEIGHT, }, }); Add(Footer = new Footer { OnBack = Exit, OnStart = raiseSelect, }); FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay()); } } [BackgroundDependencyLoader(permitNulls: true)] private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours) { if (Footer != null) { Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); } if (database == null) database = beatmaps; if (osu != null) ruleset.BindTo(osu.Ruleset); database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); carousel.BeatmapsChanged = beatmapsLoaded; carousel.Beatmaps = database.GetAllWithChildren(b => !b.DeletePending); } private void beatmapsLoaded() { if (Beatmap != null) carousel.SelectBeatmap(Beatmap.BeatmapInfo, false); else carousel.SelectNext(); } private void raiseSelect() { var pendingSelection = selectionChangedDebounce; selectionChangedDebounce = null; if (pendingSelection?.Completed == false) { pendingSelection?.RunTask(); pendingSelection?.Cancel(); // cancel the already scheduled task. } if (Beatmap == null) return; OnSelected(); } public void SelectRandom() => carousel.SelectRandom(); protected abstract void OnSelected(); private void filterChanged(FilterCriteria criteria, bool debounce = true) { carousel.Filter(criteria, debounce); } private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s); private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s)); protected override void OnEntering(Screen last) { base.OnEntering(last); ensurePlayingSelected(); changeBackground(Beatmap); selectionChangeNoBounce = Beatmap?.BeatmapInfo; Content.FadeInFromZero(250); beatmapInfoWedge.State = Visibility.Visible; FilterControl.Activate(); } protected override void OnResuming(Screen last) { changeBackground(Beatmap); ensurePlayingSelected(); base.OnResuming(last); Content.FadeIn(250); Content.ScaleTo(1, 250, EasingTypes.OutSine); FilterControl.Activate(); } protected override void OnSuspending(Screen next) { Content.ScaleTo(1.1f, 250, EasingTypes.InSine); Content.FadeOut(250); FilterControl.Deactivate(); base.OnSuspending(next); } protected override bool OnExiting(Screen next) { beatmapInfoWedge.State = Visibility.Hidden; Content.FadeOut(100); FilterControl.Deactivate(); return base.OnExiting(next); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); database.BeatmapSetAdded -= onBeatmapSetAdded; database.BeatmapSetRemoved -= onBeatmapSetRemoved; initialAddSetsTask.Cancel(); } private void changeBackground(WorkingBeatmap beatmap) { var backgroundModeBeatmap = Background as BackgroundScreenBeatmap; if (backgroundModeBeatmap != null) { backgroundModeBeatmap.Beatmap = beatmap; backgroundModeBeatmap.BlurTo(background_blur, 1000); backgroundModeBeatmap.FadeTo(1, 250); } beatmapInfoWedge.UpdateBeatmap(beatmap); } /// /// The global Beatmap was changed. /// protected override void OnBeatmapChanged(WorkingBeatmap beatmap) { base.OnBeatmapChanged(beatmap); //todo: change background in selectionChanged instead; support per-difficulty backgrounds. changeBackground(beatmap); carousel.SelectBeatmap(beatmap?.BeatmapInfo); } private ScheduledDelegate selectionChangedDebounce; // We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds. private BeatmapInfo selectionChangeNoBounce; /// /// selection has been changed as the result of interaction with the carousel. /// private void selectionChanged(BeatmapInfo beatmap) { bool beatmapSetChange = false; if (beatmap.Equals(Beatmap?.BeatmapInfo)) return; if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID) sampleChangeDifficulty.Play(); else { sampleChangeBeatmap.Play(); beatmapSetChange = true; } selectionChangeNoBounce = beatmap; selectionChangedDebounce?.Cancel(); selectionChangedDebounce = Scheduler.AddDelayed(delegate { Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap); ensurePlayingSelected(beatmapSetChange); }, 100); } private void ensurePlayingSelected(bool preview = false) { Track track = Beatmap?.Track; if (track != null) { trackManager.SetExclusive(track); if (preview) track.Seek(Beatmap.Metadata.PreviewTime); track.Start(); } } private void removeBeatmapSet(BeatmapSetInfo beatmapSet) { carousel.RemoveBeatmap(beatmapSet); if (carousel.SelectedBeatmap == null) Beatmap = null; } private void promptDelete() { if (Beatmap != null) dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap)); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { case Key.Enter: raiseSelect(); return true; case Key.Delete: if (state.Keyboard.ShiftPressed) { promptDelete(); return true; } break; } return base.OnKeyDown(state, args); } } }