// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene { private MultiplayerMatchSubScreen screen; private BeatmapManager beatmaps; private RulesetStore rulesets; private BeatmapSetInfo importedSet; public TestSceneMultiplayerMatchSubScreen() : base(false) { } [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); } [SetUp] public new void Setup() => Schedule(() => { SelectedRoom.Value = new Room { Name = { Value = "Test Room" } }; }); [SetUpSteps] public void SetupSteps() { AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => screen.IsCurrentScreen()); } [Test] public void TestCreatedRoom() { AddStep("create room", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, }); // Needs to run after components update with the playlist item. Schedule(() => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); }); AddUntilStep("wait for join", () => Client.Room != null); } [Test] public void TestSettingValidity() { AddAssert("create button not enabled", () => !this.ChildrenOfType().Single().Enabled.Value); AddStep("set playlist", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, }); }); AddAssert("create button enabled", () => this.ChildrenOfType().Single().Enabled.Value); } [Test] public void TestStartMatchWhileSpectating() { AddStep("set playlist", () => { SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, }); }); AddStep("click create button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for room join", () => Client.Room != null); AddStep("join other user (ready)", () => { Client.AddUser(new User { Id = PLAYER_1_ID }); Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready); }); AddStep("click spectate button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating); AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType().Single().ChildrenOfType().Single().Enabled.Value); AddStep("click ready button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad); } } }