// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyFollowCircle : CompositeDrawable { [Resolved(canBeNull: true)] private DrawableHitObject? parentObject { get; set; } public LegacyFollowCircle(Drawable animationContent) { // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x animationContent.Scale *= 0.5f; animationContent.Anchor = Anchor.Centre; animationContent.Origin = Anchor.Centre; Alpha = 0f; RelativeSizeAxes = Axes.Both; InternalChild = animationContent; } [BackgroundDependencyLoader] private void load() { if (parentObject != null) { var slider = (DrawableSlider)parentObject; slider.Tracking.BindValueChanged(trackingChanged, true); } } protected override void LoadComplete() { base.LoadComplete(); if (parentObject != null) { parentObject.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(parentObject, parentObject.State.Value); } } private void trackingChanged(ValueChangedEvent tracking) { Debug.Assert(parentObject != null); if (parentObject.Judged) return; const float scale_duration = 180f; const float fade_duration = 90f; double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current; double realScaleDuration = scale_duration; if (tracking.NewValue && maxScaleDuration < realScaleDuration) realScaleDuration = maxScaleDuration; double realFadeDuration = fade_duration * realScaleDuration / fade_duration; this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, realScaleDuration, Easing.OutQuad) .FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad); } private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { if (drawableObject is not DrawableSlider) return; const float shrink_duration = 200f; const float fade_duration = 240f; using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.8f, shrink_duration, Easing.OutQuint) .FadeOut(fade_duration, Easing.InQuint); } } } }