// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class DefaultSliderBall : CompositeDrawable { private Box box = null!; [Resolved(canBeNull: true)] private DrawableHitObject? parentObject { get; set; } [BackgroundDependencyLoader] private void load(ISkinSource skin) { RelativeSizeAxes = Axes.Both; float radius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS; InternalChild = new CircularContainer { Masking = true, RelativeSizeAxes = Axes.Both, Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS), Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingParameters.Additive, BorderThickness = 10, BorderColour = Color4.White, Alpha = 1, Child = box = new Box { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Colour = Color4.White, AlwaysPresent = true, Alpha = 0 } }; if (parentObject != null) { var slider = (DrawableSlider)parentObject; slider.Tracking.BindValueChanged(trackingChanged, true); } } protected override void LoadComplete() { base.LoadComplete(); if (parentObject != null) { parentObject.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(parentObject, parentObject.State.Value); } } private void trackingChanged(ValueChangedEvent tracking) => box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint); private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) { if (drawableObject is not DrawableSlider) return; const float fade_out_time = 450f; using (BeginAbsoluteSequence(drawableObject.StateUpdateTime)) { this.ScaleTo(1f) .FadeIn(); } using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { // intentionally pile on an extra FadeOut to make it happen much faster this.FadeOut(fade_out_time / 4, Easing.Out); switch (state) { case ArmedState.Hit: this.ScaleTo(1.4f, fade_out_time, Easing.Out); break; } } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (parentObject != null) parentObject.ApplyCustomUpdateState -= updateStateTransforms; } } }