// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; namespace osu.Game.Tests.Visual.Editor { [TestFixture] public class TestSceneTimingScreen : EditorClockTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(ControlPointTable), typeof(ControlPointSettings), typeof(Section<>), typeof(TimingSection), typeof(EffectSection), typeof(SampleSection), typeof(DifficultySection), typeof(RowAttribute) }; [Cached(typeof(EditorBeatmap))] private readonly EditorBeatmap editorBeatmap; public TestSceneTimingScreen() { editorBeatmap = new EditorBeatmap(new OsuBeatmap()); } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new TimingScreen(); } } }