// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.UI { public class Catcher : Container, IKeyBindingHandler { public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red; /// /// Whether we are hyper-dashing or not. /// public bool HyperDashing => hyperDashModifier != 1; /// /// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable. /// public const double BASE_SPEED = 1.0 / 512; public Container ExplodingFruitTarget; public Container AdditiveTarget; public CatcherAnimationState CurrentState { get; private set; } /// /// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable. /// private const float allowed_catch_range = 0.8f; protected bool Dashing { get => dashing; set { if (value == dashing) return; dashing = value; Trail |= dashing; } } /// /// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met. /// protected bool Trail { get => trail; set { if (value == trail || AdditiveTarget == null) return; trail = value; if (Trail) beginTrail(); } } /// /// Width of the area that can be used to attempt catches during gameplay. /// private readonly float catchWidth; private Container caughtFruit; private CatcherSprite catcherIdle; private CatcherSprite catcherKiai; private CatcherSprite catcherFail; private CatcherSprite currentCatcher; private int currentDirection; private bool dashing; private bool trail; private double hyperDashModifier = 1; private int hyperDashDirection; private float hyperDashTargetPosition; public Catcher(BeatmapDifficulty difficulty = null) { RelativePositionAxes = Axes.X; X = 0.5f; Origin = Anchor.TopCentre; Size = new Vector2(CatcherArea.CATCHER_SIZE); if (difficulty != null) Scale = calculateScale(difficulty); catchWidth = CalculateCatchWidth(Scale); } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { caughtFruit = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.BottomCentre, }, catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) { Anchor = Anchor.TopCentre, Alpha = 0, }, catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai) { Anchor = Anchor.TopCentre, Alpha = 0, }, catcherFail = new CatcherSprite(CatcherAnimationState.Fail) { Anchor = Anchor.TopCentre, Alpha = 0, } }; updateCatcher(); } /// /// Calculates the scale of the catcher based off the provided beatmap difficulty. /// private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); /// /// Calculates the width of the area used for attempting catches in gameplay. /// /// The scale of the catcher. internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range; /// /// Calculates the width of the area used for attempting catches in gameplay. /// /// The beatmap difficulty. internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty)); /// /// Add a caught fruit to the catcher's stack. /// /// The fruit that was caught. public void PlaceOnPlate(DrawableCatchHitObject fruit) { var ourRadius = fruit.DisplayRadius; float theirRadius = 0; const float allowance = 10; while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) { var diff = (ourRadius + theirRadius) / allowance; fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2; fruit.Y -= RNG.NextSingle() * diff; } fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2); caughtFruit.Add(fruit); Add(new HitExplosion(fruit) { X = fruit.X, Scale = new Vector2(fruit.HitObject.Scale) }); } /// /// Let the catcher attempt to catch a fruit. /// /// The fruit to catch. /// Whether the catch is possible. public bool AttemptCatch(CatchHitObject fruit) { var halfCatchWidth = catchWidth * 0.5f; // this stuff wil disappear once we move fruit to non-relative coordinate space in the future. var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH; var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH; var validCatch = catchObjectPosition >= catcherPosition - halfCatchWidth && catchObjectPosition <= catcherPosition + halfCatchWidth; // only update hyperdash state if we are catching a fruit. // exceptions are Droplets and JuiceStreams. if (!(fruit is Fruit)) return validCatch; if (validCatch && fruit.HyperDash) { var target = fruit.HyperDashTarget; var timeDifference = target.StartTime - fruit.StartTime; double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition; var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); SetHyperDashState(Math.Abs(velocity), target.X); } else SetHyperDashState(); if (validCatch) updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); else if (!(fruit is Banana)) updateState(CatcherAnimationState.Fail); return validCatch; } /// /// Set hyper-dash state. /// /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state. /// When this catcher crosses this position, this catcher ends hyper-dashing. public void SetHyperDashState(double modifier = 1, float targetPosition = -1) { const float hyper_dash_transition_length = 180; var wasHyperDashing = HyperDashing; if (modifier <= 1 || X == targetPosition) { hyperDashModifier = 1; hyperDashDirection = 0; if (wasHyperDashing) { this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint); this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint); Trail &= Dashing; } } else { hyperDashModifier = modifier; hyperDashDirection = Math.Sign(targetPosition - X); hyperDashTargetPosition = targetPosition; if (!wasHyperDashing) { this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint); this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint); Trail = true; var hyperDashEndGlow = createAdditiveSprite(); hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In); hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In); hyperDashEndGlow.FadeOut(1200); hyperDashEndGlow.Expire(true); } } } public bool OnPressed(CatchAction action) { switch (action) { case CatchAction.MoveLeft: currentDirection--; return true; case CatchAction.MoveRight: currentDirection++; return true; case CatchAction.Dash: Dashing = true; return true; } return false; } public void OnReleased(CatchAction action) { switch (action) { case CatchAction.MoveLeft: currentDirection++; break; case CatchAction.MoveRight: currentDirection--; break; case CatchAction.Dash: Dashing = false; break; } } public void UpdatePosition(float position) { position = Math.Clamp(position, 0, 1); if (position == X) return; Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y); X = position; } /// /// Drop any fruit off the plate. /// public void Drop() { foreach (var f in caughtFruit.ToArray()) Drop(f); } /// /// Explode any fruit off the plate. /// public void Explode() { foreach (var f in caughtFruit.ToArray()) Explode(f); } public void Drop(DrawableHitObject fruit) { removeFromPlateWithTransform(fruit, f => { f.MoveToY(f.Y + 75, 750, Easing.InSine); f.FadeOut(750); }); } public void Explode(DrawableHitObject fruit) { var originalX = fruit.X * Scale.X; removeFromPlateWithTransform(fruit, f => { f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine); f.MoveToX(f.X + originalX * 6, 1000); f.FadeOut(750); }); } protected override void Update() { base.Update(); if (currentDirection == 0) return; var direction = Math.Sign(currentDirection); var dashModifier = Dashing ? 1 : 0.5; var speed = BASE_SPEED * dashModifier * hyperDashModifier; UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed)); // Correct overshooting. if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || (hyperDashDirection < 0 && hyperDashTargetPosition > X)) { X = hyperDashTargetPosition; SetHyperDashState(); } } private void updateCatcher() { currentCatcher?.Hide(); switch (CurrentState) { default: currentCatcher = catcherIdle; break; case CatcherAnimationState.Fail: currentCatcher = catcherFail; break; case CatcherAnimationState.Kiai: currentCatcher = catcherKiai; break; } currentCatcher.Show(); (currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0); } private void beginTrail() { if (!dashing && !HyperDashing) { Trail = false; return; } var additive = createAdditiveSprite(); additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint); additive.Expire(true); Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50); } private void updateState(CatcherAnimationState state) { if (CurrentState == state) return; CurrentState = state; updateCatcher(); } private CatcherTrailSprite createAdditiveSprite() { var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture; var sprite = new CatcherTrailSprite(tex) { Anchor = Anchor, Scale = Scale, Colour = HyperDashing ? Color4.Red : Color4.White, Blending = BlendingParameters.Additive, RelativePositionAxes = RelativePositionAxes, Position = Position }; AdditiveTarget?.Add(sprite); return sprite; } private void removeFromPlateWithTransform(DrawableHitObject fruit, Action action) { if (ExplodingFruitTarget != null) { fruit.Anchor = Anchor.TopLeft; fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); if (!caughtFruit.Remove(fruit)) // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. return; ExplodingFruitTarget.Add(fruit); } var actionTime = Clock.CurrentTime; fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState; onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value); void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state) { using (fruit.BeginAbsoluteSequence(actionTime)) action(fruit); fruit.Expire(); } } } }