// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD.HitErrorMeters { public abstract class HitErrorMeter : CompositeDrawable { protected readonly HitWindows HitWindows; [Resolved] private ScoreProcessor processor { get; set; } [Resolved] private OsuColour colours { get; set; } protected HitErrorMeter(HitWindows hitWindows) { HitWindows = hitWindows; } protected override void LoadComplete() { base.LoadComplete(); processor.NewJudgement += onNewJudgement; } private void onNewJudgement(JudgementResult result) { if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0) return; OnNewJudgement(result); } protected abstract void OnNewJudgement(JudgementResult judgement); protected Color4 GetColourForHitResult(HitResult result) { switch (result) { case HitResult.Miss: return colours.Red; case HitResult.Meh: return colours.Yellow; case HitResult.Ok: return colours.Green; case HitResult.Good: return colours.GreenLight; case HitResult.Great: return colours.Blue; default: return colours.BlueLight; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (processor != null) processor.NewJudgement -= onNewJudgement; } } }