// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Edit { public partial class BookmarkResetDialog : DeletionDialog { private readonly EditorBeatmap editor; public BookmarkResetDialog(EditorBeatmap editorBeatmap) { editor = editorBeatmap; BodyText = "All Bookmarks"; } [BackgroundDependencyLoader] private void load() { DangerousAction = () => editor.Bookmarks.Clear(); } } }