// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneHostOnlyQueueMode : QueueModeTestScene { protected override QueueMode Mode => QueueMode.HostOnly; [Test] public void TestFirstItemSelectedByDefault() { AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestItemStillSelectedAfterChangeToSameBeatmap() { selectNewItem(() => InitialBeatmap); AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestItemStillSelectedAfterChangeToOtherBeatmap() { selectNewItem(() => OtherBeatmap); AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID); } [Test] public void TestNewItemCreatedAfterGameplayFinished() { RunGameplay(); AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2); AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true); AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false); AddAssert("second playlist item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID); } [Test] public void TestOnlyLastItemChangedAfterGameplayFinished() { RunGameplay(); IBeatmapInfo firstBeatmap = null; AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value); selectNewItem(() => OtherBeatmap); AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap); AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap); } [Test] public void TestSettingsUpdatedWhenChangingQueueMode() { AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers })); AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); } private void selectNewItem(Func beatmap) { AddStep("click edit button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single().AddOrEditPlaylistButton); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.IsLoaded); BeatmapInfo otherBeatmap = null; AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); AddUntilStep("selected item is new beatmap", () => Client.CurrentMatchPlayingItem.Value?.Beatmap.Value?.OnlineID == otherBeatmap.OnlineID); } } }