// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Objects.Legacy { /// /// Legacy "Hold" hit object type. Generally only valid in the mania ruleset. /// /// /// Only used for parsing beatmaps and not gameplay. /// internal sealed class ConvertHold : ConvertHitObject, IHasDuration { public double Duration { get; set; } public double EndTime => StartTime + Duration; } }