// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Localisation; using osu.Game.Online.Chat; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Select { public partial class NoResultsPlaceholder : VisibilityContainer { private FilterCriteria? filter; private LinkFlowContainer textFlow = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; [Resolved] private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; } [Resolved] private OsuConfigManager config { get; set; } = null!; public FilterCriteria Filter { set { if (filter == value) return; filter = value; Scheduler.AddOnce(updateText); } } [BackgroundDependencyLoader] private void load(OsuColour colours) { Masking = true; CornerRadius = 10; Width = 400; AutoSizeAxes = Axes.Y; Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChildren = new Drawable[] { new Box { Colour = colours.Gray2, RelativeSizeAxes = Axes.Both, }, new SpriteIcon { Icon = FontAwesome.Regular.SadTear, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Margin = new MarginPadding(10), Size = new Vector2(50), }, textFlow = new LinkFlowContainer { Y = 60, Padding = new MarginPadding(10), TextAnchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, } }; } protected override void PopIn() { this.FadeIn(600, Easing.OutQuint); Scheduler.AddOnce(updateText); } protected override void PopOut() { this.FadeOut(200, Easing.OutQuint); } private void updateText() { // TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions. // Bounce should play every time the filter criteria is updated. this.ScaleTo(0.9f) .ScaleTo(1f, 1000, Easing.OutElastic); textFlow.Clear(); if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null) { textFlow.AddParagraph("No beatmaps found!"); textFlow.AddParagraph(string.Empty); textFlow.AddParagraph("- Consider running the \""); textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show()); textFlow.AddText("\" to download or import some beatmaps!"); } else { textFlow.AddParagraph("No beatmaps match your filter criteria!"); textFlow.AddParagraph(string.Empty); if (filter?.UserStarDifficulty.HasFilter == true) { textFlow.AddParagraph("- Try "); textFlow.AddLink("removing", () => { config.SetValue(OsuSetting.DisplayStarsMinimum, 0.0); config.SetValue(OsuSetting.DisplayStarsMaximum, 10.1); }); string lowerStar = $"{filter.UserStarDifficulty.Min ?? 0:N1}"; string upperStar = filter.UserStarDifficulty.Max == null ? "∞" : $"{filter.UserStarDifficulty.Max:N1}"; textFlow.AddText($" the {lowerStar} - {upperStar} star difficulty filter."); } // TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch). // TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting. if (filter?.Ruleset?.OnlineID != 0 && filter?.AllowConvertedBeatmaps == false) { textFlow.AddParagraph("- Try"); textFlow.AddLink(" enabling ", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); textFlow.AddText("automatic conversion!"); } } if (!string.IsNullOrEmpty(filter?.SearchText)) { textFlow.AddParagraph("- Try "); textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText); textFlow.AddText($" for \"{filter.SearchText}\"."); } // TODO: add clickable link to reset criteria. } } }